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Base Mesh Packs vs Custom Modeling: The Honest Truth

✍️ Salman Naseem 📅 January 2026
Opinion

I get asked this question constantly: "Should I buy a base mesh pack or learn to model my own?" As someone who both creates base mesh packs and teaches custom modeling, I'm going to give you the honest answer that might surprise you.

The answer isn't one or the other. It's both, but at different stages of your career and for different purposes.

When Base Mesh Packs Make Sense

Base mesh packs are tools, and like any tool, they have appropriate uses. If you're working on a project with a tight deadline and need to create multiple characters quickly, a good base mesh pack is invaluable. You're not being lazy - you're being smart about resource allocation.

Professional studios use base mesh libraries all the time. They're not reinventing the wheel for every character. They start with proven, production-tested base meshes and modify them for specific characters. This is industry standard practice, not cheating.

Here's when base mesh packs make perfect sense: When you need to create multiple characters for a game or animation project quickly. Spending eight hours modeling base topology for each character isn't efficient when you have deadlines. When you're prototyping character designs and need to iterate rapidly. Base meshes let you focus on design rather than technical modeling.

When you're learning character creation and want to study professional topology before you can create it yourself. Good base meshes are educational tools. When you've already proven you can model from scratch and are simply choosing the most efficient workflow for your project.

The Problem with Only Using Packs

But - and this is important - if you can't model a clean base mesh yourself, you're missing fundamental skills that will limit your career growth. I've met artists who can customize purchased base meshes beautifully but can't create one from scratch. The problem isn't their sculpting ability or their understanding of anatomy. It's that they never learned proper topology principles because they always had pre-made bases to work from.

When a studio needs a character with unusual proportions - a child, an elderly person with specific body type, a fantasy creature - those artists struggle. They're waiting for someone to create a base mesh pack for that exact need rather than solving the problem themselves.

More importantly, artists who only use packs often don't understand why the topology is structured the way it is. They can use it, but they can't troubleshoot it. When something doesn't deform right or doesn't fit their specific needs, they're stuck.

Custom Modeling Advantages

Learning to model base meshes from scratch teaches you principles that apply to all character work. You learn how topology flow affects deformation. You understand why certain edge loops need to exist and why others would cause problems. You develop an intuition for character modeling that no pack can teach you.

Custom modeling also gives you complete control. Need a character with specific proportions? You can build exactly what you need rather than trying to modify something close. Want to optimize for a particular animation style? You can structure the topology accordingly.

Plus, the problem-solving skills you develop while learning custom modeling apply everywhere in 3D art. The discipline of creating clean topology trains you to think systematically about 3D modeling in general.

The Professional Reality

Here's what actually happens in professional studios: Character artists need both skills. They need to be able to create custom base meshes when projects require it. Unique character types, specific body proportions, unusual anatomical features - these situations demand custom modeling skills.

They also use base mesh libraries for efficiency when appropriate. When you're creating background characters, crowd members, or NPCs with standard proportions, reinventing topology every time is wasteful. The key word is "library." Professional studios build libraries of base meshes - different ages, different body types, different proportions - that they've created or licensed. Then they select the appropriate starting point for each character.

But the artists who built that library, or who modify those bases for specific needs, needed custom modeling skills first.

My Recommendation

If you're serious about character art as a career, learn custom base mesh modeling first. Spend the time to really understand topology, edge flow, and deformation principles. Model several base meshes from scratch - male, female, different body types.

Once you can do this competently, then start using base mesh packs strategically. You'll get so much more value from them because you'll understand what you're looking at. You'll know why certain edge loops exist, how to modify them for your needs, and when a pack's topology won't work for your project.

Think of it like cooking. Yes, you can buy pre-made sauces and they're perfectly fine for many dishes. But if you can't make a basic sauce yourself, you'll always be limited by what's available pre-made. Learn the fundamentals first, then use convenience tools strategically.

For Beginners

If you're just starting out, here's my specific advice: Spend your first few months learning to model base meshes from scratch. It will be frustrating. Your early attempts will have topology problems. That's exactly the learning process you need.

Study good base mesh packs to see how professionals structure topology, but then practice creating it yourself. Once you can model a clean, animation-ready base mesh independently, you've earned the right to use packs efficiently. You'll appreciate them more and use them better because you understand the work that went into creating them.

The Bottom Line

Base mesh packs are valuable tools for efficient character creation. Custom modeling skills are essential foundations for a professional character art career. You need both. Learn custom modeling first so you understand what you're doing. Then use packs strategically to work efficiently.

Don't let anyone tell you that using base mesh packs is cheating - professionals do it all the time. But also don't shortcut your education by relying on them before you've learned the fundamentals. The artists who succeed in this industry can do both: create custom base meshes when needed and leverage existing resources when appropriate.

Learn the craft first. Then use the tools.

About the Author

Salman Naseem - Founder of Being Animator, Blender addon developer, and professional character artist working with studios worldwide.